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    • #24355 返信
      IcyStriker

        YNP様

        お疲れ様です。
        IcyStrikerです。

        For the vehicles and circuits, there are some

        Vehicles

        1. Under-performance vehicles buff
        For these cars, they might require at least a major buff to make them have a spot in this game. Keeping their current status and buffing one of their weaker or important part is probably the fastest and easiest way to make them competitive.

        1) Garland

        Garland only has 2 problems, cornering and straight line. As you mentioned earlier, it cannot compare Asurada’s pure speed/ lap time. So maybe we can make it the eco/ fuel saving and more reliable machine. The way of buffing it will become its cornering or its booster.

        The problem of its cornering is that it got a serious understeering issue when driver step the throttle when getting out the corner. This make it needs to wait still straight to start accelerating, which means others may have already gone. Therefore, increase its front side downforce, make it can step throttle earlier. The downside of this is, well, it night just become equal or better Issuxark-R, become probably the harder to drive Issuxark-R.

        If choosing buffing it’s booster, giving it more booster to use during the race might be a good idea. From the top players’ experience, one booster worth 1 sec, and Garland is 2 sec down from most of others. By that means, give it 5 booster from the start will get it match others’ total time and more strategy flexibility.

        2) Issuxark-S

        The biggest issue of this car is that it has one of the most unstable cornering of all machines. However unlike Asurada or Orge, it doesn’t have Aero mode (A mode) to stabilize itself when getting out the corner.

        The way to buff it might be give it a way to be able to run straight normally.
        For example, when you step the throttle, it get the same effect of the A mode of those transfer machines. Things will be like the transfer machines can just press a button to get into C mode without releasing their throttle, but Issuxark-S needs to give up its acceleration/ throttle for cornering.

        3) Start Missionel MS-3/B L

        It’ the only drift machine with a pretty bad booster. In fact, without delay the using timing, it can only go up to 660km/hr, which is one of the worst in the game. Even worse, the length of its booster time is quite short compare to others, makes it one of the sitting duck in a long straight.

        Extend the length of its booster around 1~2 sec without sacrifice anything might be a good way to get it back in the game.

        4) EX-ZARD Z/A-11S

        Unlike those cars above, 11S is generally not “bad”, but it’s really weak compare to its brother – 11K. Although you mentioned it’s better booster machine in EX-Zard series, they’re having the same top speed at 750km/hr. Therefore, we’re thinking if you can give its booster more power, make it can challenge 780km/hr(or even the first one can go 800). This will make 11K no longer be the no-brainer between two of them. Some situation, 11S might be the better choice for the circuit or driving style.

        2. The hidden 1000 rpm of AT

        Currently using MT having a huge benefit when using MT because this can actually use its last 1000 rpm (visually, the top is 22700 rpm, but they actually have around 23700 rpm), which give them excellent acceleration. Therefore, is it possible to change the shift up timing for them. The importance of this is that this difference can be up to 10km/hr when entering 6th gear, which let players(especially R/ white one) can dodge the weakest, most useless 6th gear low rpm range.

        3. Garland Kazami ver.

        You have mentioned that this might become the new car for this game several times since 2019, but still there’s no further information more than “it might come”. Therefore, we want to know is it real that a new car(whether is drift type Garland or not) may be released in the future or it just a lie from a random person, who has no right to decide anything, giving a random promise make no sense on the website.
        INFORMATION FROM YOUR WEBSITE(JAPANESE)

        Sincerely yours,

        IcyStriker

      • #24625 返信
        YNPサポート

          Dear IcyStriker

          Thank you for machine reportings.

          >1. Under-performance vehicles buff

          We don’t think the current balance is so bad, but I will refer to it when adjusting.

          >2. The hidden 1000 rpm of AT

          AT is 1000RPM lower than MT because it is difficult to operate and we want to give it a benefit.
          But I’m wondering if the user wants it.

          >3. Garland Kazami ver.

          We are considering a new machine, but nothing has been decided.
          Sorry.

        • #24626 返信
          YNPサポート

            We believe it is of utmost importance to return the number of network matches to 16.

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