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x7582y5880b10400 ゲーム名:vnpchlqlmvxh 投稿者:pvmnlbcecnfg 投稿日:2018/11/14(Wed) 13:04:36 No.3271

ここで、ラフィク
http://rent-georgia.com/ru/component/k2/itemlist/user/411876.html

Re^10: For JJさん ゲーム名:CF SIN VIER 投稿者:JJ 投稿日:2018/11/11(Sun) 00:53:45 No.3270

魅影天痕さん

撮影時はVerK適用済みで画質はbeautifulです。

フリーズ時の状況を確認するための動画撮影設定のため、画像の粗と滑らかさが無いのは撮影ソフトの設定によるもので実際のプレイ時は快適です。

Re^9: For JJさん ゲーム名:Cyber SIN VRIER 投稿者:魅影天痕 投稿日:2018/11/10(Sat) 23:57:50 No.3269

JJさん
REV.Kを更新する必要があり,そしてQuality use is beautiful
これは、ゲームを円滑にします。

Re^8: ライン通過時の遅延 ゲーム名:CF SIN VIER 投稿者:JJ 投稿日:2018/11/09(Fri) 19:34:23 No.3268

2つ目の動画です。

これは、自分がトップでライン通過した際のフリーズです。33秒ぐらいのところでフリーズします。

https://youtu.be/tJyIblUlPjQ

いずれも、画質はbeauty、windows7 i7 3.8GHzでプレイしています。調査の方よろしくお願いします。

Re^7: ライン通過時の遅延 ゲーム名:CF SIN VIER 投稿者:JJ 投稿日:2018/11/09(Fri) 19:33:14 No.3267

私の方でも動画撮影したので添付します。

いくつか撮影して新たに判明したのは、チャンピオンシップモードの際に、1周目で自分以外のマシンが初めてラインを通過した際にフリーズするということです。

下のは自分の順位が低い状態の際のフリーズした動画です。

https://youtu.be/ON0WHngiuOg

もう一つは別の返信で掲載しています。

Re^2: Defect Rev.K ゲーム名:CF SIN VIER 投稿者:SUPPORT 投稿日:2018/11/09(Fri) 18:12:15 No.3266

>Sorry!
>About " Add DREI NETWORK race system in VIER."
>We think It's needn't. It's too trobule.

Thank you for your understanding.
We want to improve VIER network system better.

>Just add room password function for gamer.
>The host of open race can custom own password.
>when other gamer want to join race, must enter this password.

OK.
We will add a password system.

ありがとう!

Re^6: ライン通過時の遅延 ゲーム名:CF SIN VIER 投稿者:SUPPORT 投稿日:2018/11/09(Fri) 18:10:25 No.3265

>皆さま

情報ありがとうございます。
調査を進めます。

Thank you for reporting.
We will repair it.

Re: Defect Rev.K ゲーム名:CF SIN VIER 投稿者:SUPPORT 投稿日:2018/11/09(Fri) 18:06:42 No.3264

ご意見ありがとうございます

> Tokyo not be affected, right?

Thanks! We are fine!

>1. Replay of HP-022 race record, Even heavy-kicked brake,
>The engine voice still keep on max RPM, won't down.

Thank you for reporting.
We will confirm this problem.

>2. Other vehicles can use Aero mode to pass through hi-speed corner in Berlin.
>But HP-022 in hi-speed corner must change to Circuit Mode to fix turning angle, then quick transform back to Aero Mode, continuous quick repeat this >operate to keep speed in high speed corner. The Aero Mode on HP-022 is too hard to turn in corner, could fix to softer control?

Sorry. Hp022 have low cornering performance at aero mode.
This is a feature.
We think to adjust in a different way.

>3. In Replay (at race auditorium view angle), sometimes Aero mode and Circuit mode transform timing could have deviation, and could saw the Booster was be turned on when Circuit mode.

This problem is caused by LOD.
If you change your video setting to [FANTASTIC], this problem will not happen.

>4. If back car forcibly impact hit the leading car, the back car will stab through the body of front car.

We also want to fix it.
Please wait a little.

>5. Before race start countdown over, sometimes will occure other gamer already rush out their starting grid .
>(We think it's probable related to server distribute time deviation.)

What you are thinking is right.
We want to improve as well.

>6. In Lobby race, after race over, often stuck at timing result table, can't turn in lobby automatically.

Very sorry.
We want to repair this problem, but we don't know the cause now.

>7. In Lobby race, after race over when turn in lobby. I only can see myself name.
>And can't see other gamer's name.

We will repair this problem soon with a new lobby system.

>And the following function in DREI we think very good.
>Could repair these function in VIER?

Sorry, DREI & VIER have very different systems.
But we will repair some problem.
Please wait.

>1. Display the best total time of current driving vehicle in circuit.
>(Please watch photo.)

OK!
We will implementation it.

>2. Add Starting Grid sort system In lobby race. Before race start, host could change starting grid of every gamer.

We have heard it before as well.
We will implementation it, but take time.

>3. Add DREI NETWORK race system in VIER.

Sorry.
We can not add race system in DREI, because the main system is very different.

>4. Adjust Ghost car to semi-transparent, otherwise, when go Time attack race, it can't help judge turn in point.

We have heard it before as well too.
We will implementation it.

Re^7: ライン通過時の遅延 ゲーム名:CF SIN VIER 投稿者:JJ 投稿日:2018/11/09(Fri) 13:23:22 No.3263

私もパソコンを立ち上げて最初にゲームを始めた最初の一周目に起きやすいです。

他のタイミングでは覚えてるだけでだと1,2度で割合的には5%ほどだと思います。

ただ、ライン通過時にどのマシンでなるかはランダムです。

Re^6: ライン通過時の遅延 ゲーム名:Cyber SIN VRIER 投稿者:魅影天痕 投稿日:2018/11/09(Fri) 12:43:24 No.3262

> 情報ありがとうございます!
>
> このフリーズは同じレースで2回以上発生することはありますか?

Only 1 time, but not every time you open the game, this error will occur.

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